happy worms

SIMULATED THE SPOOLS OF PAPER DROPPING WITH THE CLOTH SIMULATION IN C4D.

modeled the lifesaver with some volume mesher builders and remeshers. all the material for the candies are procedural using noises for the dents, roughness and ring pattern. rendered in redshift using aces. used the new cinema 4d 2024 rigid bodies simulation to drop the candies (there were over 8000 in total i just took a close up of part of the pile)

ribbon candy looks better than it tastes

had to make the classic version. zoom in on that detail

modeled these from scratch and then made procedural materials with ramp nodes to spread the color correctly and apply random noise in the color blending

SCATTERED OVER A MILLION GRAINS OF SOUR SUGAR ONTO THE WORMS. TOOK 2 HOURS TO RENDER THIS ONE ON A 4090

WAS HARD TO CHOOSE ONE OR TWO OF THE RIBBON CANDY RENDERS TO SHARE, HAD FUN WITH THESE, MORE TO COME.

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